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Class Balancing: Demon Hunter
#2
If nothing else, the change to Know No Pain is what I want most.

While it is a nerf, I think it makes Matador more mechanically interesting. Currently, it's just set and forget but with the change, it gives you more strategic thought. Do you save up Rage to deal a massive blow or do you use it to cut down on damage?

It also treats multi-shot guns in a fair manner in my opinion. While they build up Rage faster, they also reduce it faster when active as opposed to now where if a multi-shot gunner goes up against a Matador, they are at a clear disadvantage.
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