01-24-2016, 12:29 AM
Quote:Purpose: The spirit of this rule comes from the idea that, because this is a roleplaying game, new characters should not get a head start above others because they're OOC friends with someone who has a horde of magical artifacts laying around. Characters should have to earn their own things, whether that's through hard work or well-done roleplay. Furthermore, decking out your alts in the best armor and weapons around is not roleplaying at all; it's metagaming, and should not happen at all, unless the only items transferred are donation items, which you can do whatever you want with.
I figured I would post this from the server rules. Mostly because I feel that this last point is a fair one.
I too can agree that it has been inconvenient for me at times in cases of wanting to mess around with certain build ideas I've had but honestly those complaints have little to do with roleplay.
So that just begs the question, why should it be okay to metagame providing your alt with the equipment you want for them?
Because the coded system is inconvenient? Because you may have to rely on random chance to get what you want? Because you may have interact with others to get what you want in this game?
Frankly, here's what I think. These issues are for the most part gameplay ones. Save for a couple of fair points brought up.
Quote:Hell, some newbie asked earlier if he could give his items (a crummy sword and some low level armor) to his alt because his main had died and his brother was going to be adventuring and played now instead of him. His reaction whenever we had to tell him, "No. You can't trade with yourself whatsoever. No items can be transferred between characters because of an OOC ruling.
Unfortunately, dealing with these scenarios is inconvenient currently. No one ever comes to me for these reasons because obtaining the means is a slow and roundabout process and trading with other players is almost always the faster, less intrusive option. Perhaps if we GMs were able to circumvent the hard coding, this would be easier to accomplish.
Quote:You could actually play with roommates or family members without going "lol I know you need this but OOPS, I didn't give it to you, haha!" Personally, I want to get my girlfriend playing SL2 eventually, and it'd be absolutely moronic to not be able to trade between each other.
I can understand how this would be an annoying scenario and I would suggest excluding IP from the conditions but on the other hand it would lead to more abuse of the system in the case of players with multiple computers logging in to trade over equipment.
Don't get me wrong, I do think a level-based restriction would be the friendlier option for everyone but again, it's hardly for roleplay reasons. I feel this thread is simply treading over ground already covered in previous threads and ending up with the same problems.
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