01-24-2016, 09:55 PM
Fun fact: one of my characters is indeed a chef who primarily only goes into BDPs for ingredients and to keep an eye on his reckless/ bipolar sister. And amazingly, that character has never had issues due to their high stats for picking locks (they needed to learn to handle guns because BDPs for ingredients.) Nevermind the fact that it's hilariously OOC for that character to have any reason to carry lockpicks or learn how to pick locks, but details.
But yeah. It's freakishly unlikely to be able to completely avoid combat, professionally. You either need the funding to buy materials/ingredients off of other people, or you need to get your own materials/ingredients, and let's not forget crafting/cooking levels being capped based on your character level, and the LE Crafting skill bonuses; how many bouts of RP exp and cleaning up after beasts would it take to get to 60? Spoilers: A metric fustercluck.
My point is, levels and stats are already limiting enough without doors slapping people in the face while laughing at them. We don't need barriers that many players cannot surpass, especially if they've already been working towards a full clear for over an hour. So thank you for considering it, Dev.
But yeah. It's freakishly unlikely to be able to completely avoid combat, professionally. You either need the funding to buy materials/ingredients off of other people, or you need to get your own materials/ingredients, and let's not forget crafting/cooking levels being capped based on your character level, and the LE Crafting skill bonuses; how many bouts of RP exp and cleaning up after beasts would it take to get to 60? Spoilers: A metric fustercluck.
My point is, levels and stats are already limiting enough without doors slapping people in the face while laughing at them. We don't need barriers that many players cannot surpass, especially if they've already been working towards a full clear for over an hour. So thank you for considering it, Dev.
*loud burp*