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Minimum Movement
#9
I wasn't going to go there, but since nerfing Celcius Shell was mentioned....

As someone who's played a One Overcharge Gunner extensively, I'm 100% in favor of giving Celcius Shell a pretty heavy nerf, especially now that Cripple Leg is also a thing. I mean, unless my opponent had some kind of teleport move, my MG/VA was pretty stupid to fight against. (Detogate if they DO get close.) And this was when Detogate was brand new, so no Cripple Leg.

My suggestion: Bonus Power /2. (Maximum -2.5 (rounded up to 3, I guess?) move for multishot, and -6 move for single shot.)
*loud burp*
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