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Shellshock
#6
1) Celcius and Sonic Shell need nerfs anyways. Also, if you're so dependant on baiscs that the sonic shell hesitation is a bigger issue than the knockdown, you may want to reconsider your build, just saying.

2) The accuracy difference between single shot and multishot is entirely dwn to the individual gun. For example, the Jackhammer is a single shot, and is any other weapon in the game as inaccurate? Furthermore, if you're looking at 4 shots (Purely for consistency in numbers because offhand akimbo not getting skill bonuses) vs 1 shot, and even just 2 shots already basically matches the one shot in damage, a slightly lower accuracy would not turn the tides in favor of the single shot gun.

3) Can't magnetisim stack, making the multishot gun better at applying it? (4-6x 15 vs 1x 40?) If anything, based on your comment about the lower accuracy of multishot guns, it'd make Magnetism better with multishot guns, no? Or was Magnetism stacking only with Golem?


Chain shell being resistable works since Overcharge applies all 3 effects, and a 3 are damage; 5x bonus effect + 10x high charge effect damage that chains to multiple enemies has potential to be complete and utter chaos; 3 + 35 + 70 without One Overcharge, and 12 + 60 + 120 with. That gets completely insane. Over 100 without One Overcharge? Damn straight make that resisteable!

But compare to something like Blaze Shell, which does 3+70 + Level 7 Burn or 12+120 + Level 12 burn. I'm not joking or exaggerating when I say I have characters who would take 0 damage from the non One Overcharged variant if it was resisteable. Again, considering the downsides to overcharging (25 FP, no shell effects at all for two rounds, unless you waste more FP on cooldown and that still prevents you from using it every round) that's unacceptable.

I'd be fine with giving very specific OP shells resisteable overcharges as a nerf if the remaining effects were left intact (Example: Make Sonic resisteable OR nerf the effects, but not both,) but several others, like Blaze, literally only have that damage going for them (Level 12 burn is a complete joke.) So no. Making them resisteable is generally not a good idea. A better idea would instead be to reduce the level of the damage (Example: Turn high charge*8 into high charge*4, kind of thing) on shells with very good effects that basically negate the point of taking other shells.
*loud burp*
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