02-16-2016, 05:11 PM
I have, in fact, done this in the past, using a personalized table based on Necromunda's injury roll tables, purely due to boredom.
To explain, Necromunda is a gang war game set in the Warhammer 40k Universe set on the planet of Necromunda. The planet is largely divided into layers, such as the mountainous spires (Nobility central) and the slimey, gritty, scummy Underhive, where all battles in Necromunda take place. You create a gang of characters ranging from Leaders (Limit 1) hevies (limit 2) gangers (no limit), and "juves" (new blood, unproven youngsters, limit: Amount of Gangers,) and every injury you sustain that takes you to 0 Wounds or Below (Most characters start with only 1 wound, but you can get more via level up.) forces you to roll on an injury table after the battle.
The table is rolled on via 2 seperate D6, calling one to be "tens" and one to be "ones" much like via percentile (aka D100) 11-16 is Death, with 21-65 being varying consequences such as an old war wound that occasionally acts up and costs you your action in the same way hesitation would (1D6, 2-6 you're okay) or horrible disfiguring scars that have a chance to cause fear (based on a leadership check.) 66 is "Survive against the odds" where you're left for dead but survive and fight tooth and nail to make it back to your gang in one piece, gaining additional experience for the ordeal. Naturally, a lot of this does not translate well into SL2, what with it's inability to lower your own stats at will, so I modified it to include things like "broken weapon" and the like.
... this is partially why I go through so many characters. We've established my RNG luck sucks. I roll a lot of deads.
Now. I can understand why some wouldn't be up for this, because despite being an RP game, it's basically devolved into a powergeme PVP clashfest for many players, and this could result in some self-imposed penalties, which they would not want to do. And that's their choice. But I actively encourage people to try this purely for RP reasons. There's a story behind every scar. There's a story behind your limp or missing eyebrow. There's a story behind your sword's missing tip. And you know what we call it when our career is storied? What we call it when your character becomes deeper than a walking trope, with their current actions having a deeper immediate impact than their backstories? ROLEPLAY.
I can understand not wanting permadeath, because BS rolls do happen (Case in point: I recently got Poisoned and Burned on turn 0 by a Corruptor, and critted 4 times each by 2 Terrors. All on turn 0. There was absolutely no way I could have possibly survived any longer than one more round on the vast majority of characters.) but to this I say "you're in charge of your own rolls. You create your own roll table." You can create a roll table without permadeath if you so choose. Just something, anything, to punish failure and encourage success, you know?
To explain, Necromunda is a gang war game set in the Warhammer 40k Universe set on the planet of Necromunda. The planet is largely divided into layers, such as the mountainous spires (Nobility central) and the slimey, gritty, scummy Underhive, where all battles in Necromunda take place. You create a gang of characters ranging from Leaders (Limit 1) hevies (limit 2) gangers (no limit), and "juves" (new blood, unproven youngsters, limit: Amount of Gangers,) and every injury you sustain that takes you to 0 Wounds or Below (Most characters start with only 1 wound, but you can get more via level up.) forces you to roll on an injury table after the battle.
The table is rolled on via 2 seperate D6, calling one to be "tens" and one to be "ones" much like via percentile (aka D100) 11-16 is Death, with 21-65 being varying consequences such as an old war wound that occasionally acts up and costs you your action in the same way hesitation would (1D6, 2-6 you're okay) or horrible disfiguring scars that have a chance to cause fear (based on a leadership check.) 66 is "Survive against the odds" where you're left for dead but survive and fight tooth and nail to make it back to your gang in one piece, gaining additional experience for the ordeal. Naturally, a lot of this does not translate well into SL2, what with it's inability to lower your own stats at will, so I modified it to include things like "broken weapon" and the like.
... this is partially why I go through so many characters. We've established my RNG luck sucks. I roll a lot of deads.
Now. I can understand why some wouldn't be up for this, because despite being an RP game, it's basically devolved into a powergeme PVP clashfest for many players, and this could result in some self-imposed penalties, which they would not want to do. And that's their choice. But I actively encourage people to try this purely for RP reasons. There's a story behind every scar. There's a story behind your limp or missing eyebrow. There's a story behind your sword's missing tip. And you know what we call it when our career is storied? What we call it when your character becomes deeper than a walking trope, with their current actions having a deeper immediate impact than their backstories? ROLEPLAY.
I can understand not wanting permadeath, because BS rolls do happen (Case in point: I recently got Poisoned and Burned on turn 0 by a Corruptor, and critted 4 times each by 2 Terrors. All on turn 0. There was absolutely no way I could have possibly survived any longer than one more round on the vast majority of characters.) but to this I say "you're in charge of your own rolls. You create your own roll table." You can create a roll table without permadeath if you so choose. Just something, anything, to punish failure and encourage success, you know?
*loud burp*