02-16-2016, 05:17 PM
Come on, guys, this isn't a thread about macho-posturing, and 'showing off your common-sense'- like I said before, that's really discouraging to the players still learning this stuff, and brings the mood of the thread down. This is a fun thought-exercise, a little challenge mode, and while I'm sure you RP your characters very responsibly, professionally, and impressively, that's not what this is about.
There's a pretty hefty number of people who- after being KO'd, just walk it off. The game, and it's mechanics don't treat defeat as a big deal in dungeons- so the idea of treating it as such just doesn't occur to a fair number of folks. On the opposite side of things, the folks who actively avoid making those things into big deals, to preserve the character they've spent days, and days working on, playing as, growing, and interacting with, they're not -wrong-, for wanting to keep what they've got. Prior to having this brought up, whenever folks were KO'd, no one chased them down, and demanded they roll for survival, and I don't think it's right to impose that on them now. They're not wrong, they just value their characters, and are having their own kinds of fun.
I'm really happy to hear you guys are already doing this sort of thing, but please don't put everyone who isn't down, and please don't label this as 'common-sense', it's really discouraging for folks who don't do this. This is a fun challenge mode. Not 'how the game was meant to be played'. The game was made not to incorporate RPing at all, initially.
*EDIT* Having said that, I'm super happy to see all the positive feedback, and I'm really looking forward to seeing how your HM characters end up. Even if they die, I'd highly encourage sharing their lives here on this thread, a play-by-play of major events in their lives, the rolls they had to make, the injuries they endured, the close-calls that really got your excited, that sort of thing- if nothing else, I can promise to read through 'em!
There's a pretty hefty number of people who- after being KO'd, just walk it off. The game, and it's mechanics don't treat defeat as a big deal in dungeons- so the idea of treating it as such just doesn't occur to a fair number of folks. On the opposite side of things, the folks who actively avoid making those things into big deals, to preserve the character they've spent days, and days working on, playing as, growing, and interacting with, they're not -wrong-, for wanting to keep what they've got. Prior to having this brought up, whenever folks were KO'd, no one chased them down, and demanded they roll for survival, and I don't think it's right to impose that on them now. They're not wrong, they just value their characters, and are having their own kinds of fun.
I'm really happy to hear you guys are already doing this sort of thing, but please don't put everyone who isn't down, and please don't label this as 'common-sense', it's really discouraging for folks who don't do this. This is a fun challenge mode. Not 'how the game was meant to be played'. The game was made not to incorporate RPing at all, initially.
*EDIT* Having said that, I'm super happy to see all the positive feedback, and I'm really looking forward to seeing how your HM characters end up. Even if they die, I'd highly encourage sharing their lives here on this thread, a play-by-play of major events in their lives, the rolls they had to make, the injuries they endured, the close-calls that really got your excited, that sort of thing- if nothing else, I can promise to read through 'em!