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Hardcore Characters, and 'Normalcy'
#19
"[url=http://www.neus-projects.net/viewtopic.php?p=12269#p12269 Wrote:Chaos » Wed Feb 17, 2016 2:47 am[/url]"]
"[url=http://www.neus-projects.net/viewtopic.php?p=12268#p12268 Wrote:Stenzio » Tue Feb 16, 2016 6:44 pm[/url]"]It's getting funny how people are against this concept so heavily.

Yes. This is what one would call the basis of proper roleplay. I think we all know this well! Now a -very- hefty question regarding that: How many of us practice it?
This sums up my thoughts on some of the people responding to this topic. I'm getting the vibe that they're taking this way too personally/as an offense when that's not the point. For the crowds that are going 'IT'S A SPAR SO NOTHING I DO IS DANGEROUS NOR LETHAL' (even though i think anything that deals over 200~300 damage in one blow should be considered dangerous, beyond properly RPing a restrained spar) and the crowds that RP their characters as immortal edgelords that have to be force-fed the permakill of the law to die, this suggestion should be taken up. Of course, those crowds are more likely to either not touch the forums or not give a damn.

To be honest, though, I would rather have the 'RP difficulties' suggestion that was given some time ago be implemented. Perhaps as a 'Hardcore' mode; making the game harder due to RP factors with systematic effects, but in return, allowing you to progress through the game in far less strides than the typical PC.

tl;dr force your character to be mortal and fallible in exchange for easier grinding/item finding/etc. I love it.
"Take it for granted. I dare you."

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