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[Lich] Essence Blast FP Scaling
#5
I stand corrected on the issue of the burn and the burn alone. It's been a long time since I had a level 60 lich (one of my apprentices forgot to lock the door to the dungeon and some asshole thief made off with my phylactery, so I begrudgingly deleted my original one) and at low levels, the status infliction formula is so stupid that you may have a 10% chance at best to inflict ailments. So I was wrong, and thank you for correcting me. (Although, one does need to wonder how Lv 61 burn is possible, since by my math, only 55 was possible due to the usual +20 mod cap. I double checked hellflame Uorate and it does not increase the burn level. I know some effects can bypass the mod cap, like Dragon King armor or Izabe Install, but I was not aware of one that would allow Will to go above the limit.)

But you seem to have missed the point where I'm not strictly aiming for a BUFF, just CONSISTENCY. Everything else with a scaling cost gets benefits from level. This does not. So it'd make infinitely more sense to raise the base cost and just keep it costing the same amount. "Yes, when X starts doing Y, we should buff this" shows you're just skimming and singling out very specific parts and not actually reading my posts as a whole.

"Considering it scales directly with a stat and not level - like every single class skill that does not magically cost more at high levels (Again: Fire Breath and Youkai skills DO get some level scaling) making it magically cost more at high levels is stupid. Just give it a flat cost of 30 or something, instead of just raising the cost as levels go up." (And no, stats going up does not count as level scaling, because that affects skills that don't cost more at high levels as well.)

Now, I do realize that I came in here ragging on "how shit it is," and saying that if it's going to scale like skills with level scaling, then give it some benefit from level, but it was purely from a standpoint of cost efficiency and consistency. That can easily give the wrong impression, and I do apologize for not being more clear in my intent, but this is what I meant to get across: Compare nearly every monster in the game to a Bandit Bruiser. Even at high levels, monsters run out of FP quickly since they get level scaling. But head cracker costs a consistent 5 since it gets no level scaling, only stats. It's just completely stupid to make a skill cost more as you level up with no benefit. There are very, VERY Few exceptions (Ingrain, Essence Blast, Evoked Seeker Flame, and I do believe that is about it) and the Youkai skills just come across as an oversight in a quickly baselined system. So what's Essence Blast's Justification?
*loud burp*
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