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Discussion: Destiny Growth
#1
*raises flame shield because holy crap not a single thread of this nature has gone by without me getting flamed*

Real Talk: "Level with one class set for growths and reclass to your endgame build later" does not work with destinies. (Yes, Destinies are optional, but some classes benefit far more than others and I'm trying to offer suggestions to make each Destiny viable in it's own way.) And many classes don't even get growths their skills need. Case in point, multiple classes require Will for some skills and get either none, or at most, 25% from a main class only with no further Style Blending bonus. While, on paper, this may seem like something that many classes desperately need due to a lack of skill points and skill slots, the fact of the matter is that this is effectively a way for many Destinies to become nonviable in PVE, since the RNG is not your friend.

I simply wanted to maybe get a discussion going about possible tweaks to make destinies good all around instead of amazing for some classes (Especialy soldier, mage, and archer) and far less so for others (most notably martial artist not exactly having the most reliable promoted class growths; MA is either tacked on to anything else as a subclass, or reclassed to at high levels, lest your best stats resemble your enemy's lowest.)
*loud burp*
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