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[QUE]Desperado and mutated guns
#1
In the case of a weapon being mutated into a gun, for example a Narcus, they do not gain any rounds upon being mutated, is this intentional? As this raises a very un-counterable situation for anyone using these, facing a desperado with bullet barrier, as they can reflect 4 swings of a mutated weapon as it does not have any rounds.

For example:
Desperado DH vs BK/MG with a mutated Narcus turned into a gun.
BK/MG goes to hanging in to attack, but the hit is deflected by a bullet.
BK/MG goes to attack again but is deflected by a bullet again.


The mutated gun in question does not gain rounds upon being mutated, so it becomes impossible for it to even get through bullet barrier because the mutated gun does not have any Rounds, thus not counting for eating up all of Desperado's Bullets in Bullet Barrier(or stuff like one overcharge)

This seems more like an oversight than anything rather than a balance issue so I put it in bug reports.

Weapon used in question:
[Image: 4a595d9768.png]
[Image: zo2BdSr.pngp]
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