03-25-2016, 11:21 PM
(Swords should be precise and skillful, they have enough size to control the enemy, unlike daggers that require speed and flashyness.)
Swords:
Cost: 3 M
Hurricane Slash:
- A 2 square mini-sidecut [No, nothing related to sidecut and flotterment, please!] that slices through the enemy and stops on their back, dealing pierce damage.
>Makes the enemy Airborne, if you're not. (?)
>Knocks the enemy down, if you're airborne. (?)
(Daggers should be flashy and speedy, they're short enough to be used multiple times, unlike swords that require precision and techinique.)
Daggers:
Cost: 4 M
Vicious Fray:
- 4 basic hits that uses CEL as damage instead of STR, dealing slash damage.
>Must be on the enemy's back. (?)
>If you miss one hit, the skill ends. [As in, you hit 2 times, but miss the third. Then it won't perform the fourth hit.] (?)
PS: Question marks are conditions to balance their uses, trying to make them situational.
Swords:
Cost: 3 M
Hurricane Slash:
- A 2 square mini-sidecut [No, nothing related to sidecut and flotterment, please!] that slices through the enemy and stops on their back, dealing pierce damage.
>Makes the enemy Airborne, if you're not. (?)
>Knocks the enemy down, if you're airborne. (?)
(Daggers should be flashy and speedy, they're short enough to be used multiple times, unlike swords that require precision and techinique.)
Daggers:
Cost: 4 M
Vicious Fray:
- 4 basic hits that uses CEL as damage instead of STR, dealing slash damage.
>Must be on the enemy's back. (?)
>If you miss one hit, the skill ends. [As in, you hit 2 times, but miss the third. Then it won't perform the fourth hit.] (?)
PS: Question marks are conditions to balance their uses, trying to make them situational.