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Not-so special attack
#8
"Snake" Wrote:(Swords should be precise and skillful, they have enough size to control the enemy, unlike daggers that require speed and flashyness.)
Swords:
Cost: 3 M
Hurricane Slash:
- A 2 square mini-sidecut [No, nothing related to sidecut and flotterment, please!] that slices through the enemy and stops on their back, dealing pierce damage.
>Makes the enemy Airborne, if you're not. (?)
>Knocks the enemy down, if you're airborne. (?)

(Daggers should be flashy and speedy, they're short enough to be used multiple times, unlike swords that require precision and techinique.)
Daggers:
Cost: 4 M
Vicious Fray:
- 4 basic hits that uses CEL as damage instead of STR, dealing slash damage.
>Must be on the enemy's back. (?)
>If you miss one hit, the skill ends. [As in, you hit 2 times, but miss the third. Then it won't perform the fourth hit.] (?)

PS: Question marks are conditions to balance their uses, trying to make them situational.


in what universe is four attacks that use a 100% of a stat that isn't luc/fai (even in those scenarios it'd be stupidly strong) for 4M sensible in any way
in what universe is an attack that pretty much gets you on the back of an enemy AND attacking him for 3M sensible. Atleast have some sort of a requirement, like OPs suggestion with crit or smthn.

you don't even use any FP at all for these.


at all

do you ever even read what you type





Anyway, the OP suggestions sound kinda nifty, the 4M would help migitate fleur shenanigans, however
as Miv said, we're still on Special attack 1. And as rare as those situations are, the special attack of sword/dagger is sometimes useful. Because it ain't easy to stack slash and pierce resist, so once you hit one of those...might be a good time to try the other, ya? (I actualy used it somewhat often.)
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