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Fleeting Isesip
#4
"[url=http://www.neus-projects.net/viewtopic.php?p=12717#p12717 Wrote:Ranylyn » Sat Mar 26, 2016 6:21 pm[/url]"]Considering the powerful nature of BOI, only being able to use it if faster or if your opponent skips is a decent balance, anyways. Similar to Meditate's damage reduction doing nothing if you go last, since the DR effect ends once the healing effect kicks in. In a sense, it rewards playing a faster MA/Monk while giving drawbacks to subbing it as a soldier. I'm fine with it as is, really.
Unlike Meditate, BoI becomes an absolute waste of Momentum and Ki if you're the last one in the turn order and without sufficient Ki. That's not 'balance', that's invalidation. You already get 'rewarded' for being faster by being able to build up Ki and throw on BoI before anyone slower can respond to it, and believe it or not, it's not a 'reward' for people who don't sub Monk, it's more of a reward for people who sub Monk while having CEL and/or Quickdraws in spades.

....Beyond that. If making status effects tick on turns is impossible, then what about 'if you're the very last on the turn order, +1 Duration'?
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye
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