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Fleeting Isesip
#5
Just don't get the skill if you're slow (assuming you can't make it work by opponents skipping and then using it?) Spend the SP elsewhere. Not every skill needs to be equally useful for every single build. Call it "an absolute waste of momentum" if you want, but there's far worse cases of invalidation elsewhere in the game this is one singular skill that the class can function without. [b]Yes, BOI is a good skill, and one that's nice to have, but it's also capable of completely blocking an attack that takes a lot of setup, such as an invocation, so I'd also argue that it not being universally helpful IS a form of balance in terms of not being "lol just slap monk on, whatever."

Furthermore, if you're giving a special benefit to only the person going last, Then it basically punishes people with medium speed who don't go early in the turn OR dead last by not helping them at all. Like, in a team of 4, the person going second-to-last doesn't get this, but their ally going dead last does. Just seems needlessly arbitrary and ony helps the slowest of the slow.

If we're going to come up with some way to make this "globally fair" to all speeds, might I suggest the brainstorm treatment? 2 Base rounds, +1 round with sufficient Ki, only triggers against one singular attack before being negated. The "balance" here comes from often not needing that +1 round and needing to choose between spending the Ki on BOI vs some of the offensive skills.
*loud burp*
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