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I'm curious where everyone stands on this.
#11
I think this is what you guys were thinking of.
"[url=http://neus-projects.net/viewtopic.php?p=12162#p12162 Wrote:Neus » Fri Feb 12, 2016 11:01 am[/url]"]SL has always been 'a game that benefits positively from roleplaying' than 'a roleplaying environment that benefits from game elements'.
I don't think it was written in any context regarding the way people RP, and I don't really feel like re-reading that thread to make sure, but there it is.

I think the way people role-play is reflective of the state of the game itself. A lot of people have complained about cliques in the past, but they were necessary even before people started going overboard with silliness. In order to have proper RP on SL2, you need to make sure the people you're RPing with will take it seriously, have the time for it, actually agree with you on how time flows (day per real life day, or go to sleep for 8 hours and be gone for 4 Sigrogana days?), agree with the mechanics the clique is using, and get along well enough with the rest of the group to keep things OOC drama-free. That's a lot of conditions to meet before you get to the part where you can enjoy any time on the game, especially if your group plans on using the combat system over dice rolls (ready, set, GRIND!).

I distanced myself from the game over a month or two ago. Silliness wasn't the reason, but it certainly didn't help. The only reason I still check the forums is because I grew up with SL, so for me it's like looking through the window of an old house I used to live in. Good memories, but most of the things that made them are either gone or warped beyond recognition. Including the players.
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