04-11-2016, 08:03 PM
"[url=http://www.neus-projects.net/viewtopic.php?p=13067#p13067 Wrote:Breakaway~totheweird » Mon Apr 11, 2016 2:55 pm[/url]"]Oh, then, yeah. I felt like that's the most appropriate solution rather than going down the "beat down on this villain long enough and they'll stop". Which, from what's been seen, looks like what most storytellers aim for on this game.
Long-winded posts aren't my forte, so forgive the lack of detailing:
My goal with these series of events is to have it be a long-term quest. No, not spanning the course of several months, mind you. But something that a) imposes a threat that not everyone can smack over the head and call it a day and b) hopefully spurs on an amount of creative thinking for solutions.
Tl;dr You got a problem that can't be solved with lolbattlemechanics, a quest is had to find something to weaken it, then you use said item to finally murder it off with lolbattlemechanics.
An item that weakens it while in the presence of them sounds better than a monster-bane weapon. . . to some extent at least. I'm sorry to have gone on, on the same topic for so long but I'd like to think there's more merit in the post than just that. If there's anything you'd like for me to explain in greater detail that I hit on in my post feel free to ask.
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Exxy Izzy