04-12-2016, 01:33 AM
Just an FYI, with a group this big some people are going to feel left out. Hell, my character is -always- left out. But he had a purpose in the event, even small. And that is what made me happy. Remember, characters are not there to be the star of the group despite their standing withing the community ICly and OOCly, but they are there to... well, solve a problem. It's best to tailor the story to everyone involved, really. As long as people aren't acting like a one-know-it-all, then there's benefits that everyone can give out if the GM is willing to play it off.
An item that suggest that -said- item will be the key to actually finishing the event is not a bad choice, but don't make it the literal master sword. Make it only a key. Maybe it shuts off the invincibility of whoever is combating the group, or so!
The -best- way to look at things is like a book. You're writing the story. Except there is no definitive main character. In retrospect, the only main character should be the player's own, because the author is the person writing their own story for their own character. It's like a collab of mish mash. A better way to say it is that you're writing a story in someone else's book. Or multiple people's books. You can't make someone else from said story the main character, because it's not that character's story. It's the story of -your- character. An event is not an event if it just happens RKO style, it needs to be fleshed out like any other book, series, or what-not.
( The above is called Collaborative Writing. It's a thing. I actually explained this to my english teacher in collage and she thinks it's cool! )
Once you have a story, then the application comes in. Since we are playing a -game-, everyone here wants to have fun. We have fun roleplaying. We have fun adding things to our character's stories. We want big things. We want to fight. We want to do this and that. In a sense, events are a gateway to those big roleplays that we have fun going through. But the event itself has to be tailored to everyone. Going through a cavern with a bunch of traps, magic, goblins, necromancy, runes, wooden construction, steel barriers, magical barriers, exc. will require not only one person, but many people to go through. This is a very simple way to include everyone.
All in all, make sure to keep slight control of the event but let the string of fate flow freely. Make sure to have everything setup in a way of a story being told, not just something that is out of the blue. And best of all, make sure -everyone- has fun.
An item that suggest that -said- item will be the key to actually finishing the event is not a bad choice, but don't make it the literal master sword. Make it only a key. Maybe it shuts off the invincibility of whoever is combating the group, or so!
The -best- way to look at things is like a book. You're writing the story. Except there is no definitive main character. In retrospect, the only main character should be the player's own, because the author is the person writing their own story for their own character. It's like a collab of mish mash. A better way to say it is that you're writing a story in someone else's book. Or multiple people's books. You can't make someone else from said story the main character, because it's not that character's story. It's the story of -your- character. An event is not an event if it just happens RKO style, it needs to be fleshed out like any other book, series, or what-not.
( The above is called Collaborative Writing. It's a thing. I actually explained this to my english teacher in collage and she thinks it's cool! )
Once you have a story, then the application comes in. Since we are playing a -game-, everyone here wants to have fun. We have fun roleplaying. We have fun adding things to our character's stories. We want big things. We want to fight. We want to do this and that. In a sense, events are a gateway to those big roleplays that we have fun going through. But the event itself has to be tailored to everyone. Going through a cavern with a bunch of traps, magic, goblins, necromancy, runes, wooden construction, steel barriers, magical barriers, exc. will require not only one person, but many people to go through. This is a very simple way to include everyone.
All in all, make sure to keep slight control of the event but let the string of fate flow freely. Make sure to have everything setup in a way of a story being told, not just something that is out of the blue. And best of all, make sure -everyone- has fun.