04-23-2016, 05:04 PM
Absentminded Grimalkin recovered 1 HP.
Absentminded Grimalkin recovered 2 FP.
Bashir recovered 3 HP.
Bashir recovered 4 HP.
Bashir recovered 2 FP.
Absentminded Grimalkin's turn. -- Spirit pain cast.
Bashir recovered 3 FP.
Absentminded Grimalkin's turn.
Absentminded Grimalkin skips their turn.
Bashir's turn.
The lightning deals a critical blow!
Absentminded Grimalkin takes 143 Slash damage. ------ Toiken
Bashir's turn.
Critical Hit! Bashir attacks Absentminded Grimalkin with Keening and hits them!
Absentminded Grimalkin takes 144 Slash damage. --- Sidecut
My question is, how does spirit pain exactly work? Frank mentioned it is a 50% chance of it working on a basic hit, however it never worked like this before and neither was it mentioned in the recent nerf notes. It always worked on first basic attack in the round. Is that how it works currently, or was it because the attack happened in the same round spirit pain was cast? Or am I missing something here?
Reason I am putting this in balance-fu is that with the recent nerf, having a 50% chance of it working makes it an incredibly useless skill. You're better off for wasting the FP and momentum on pretty much anything else, given the damage difference is a static 100. So incase it works like that, I'd propose to have that specific change reverted.
Edit : And it'd appear that multishots only negate the first shot, other shots easily go through, which also wasn't how it worked before.
Cobra also evades the 50 damage it deals to you.
That requires fixing as well, I'd say.
Absentminded Grimalkin recovered 2 FP.
Bashir recovered 3 HP.
Bashir recovered 4 HP.
Bashir recovered 2 FP.
Absentminded Grimalkin's turn. -- Spirit pain cast.
Bashir recovered 3 FP.
Absentminded Grimalkin's turn.
Absentminded Grimalkin skips their turn.
Bashir's turn.
The lightning deals a critical blow!
Absentminded Grimalkin takes 143 Slash damage. ------ Toiken
Bashir's turn.
Critical Hit! Bashir attacks Absentminded Grimalkin with Keening and hits them!
Absentminded Grimalkin takes 144 Slash damage. --- Sidecut
My question is, how does spirit pain exactly work? Frank mentioned it is a 50% chance of it working on a basic hit, however it never worked like this before and neither was it mentioned in the recent nerf notes. It always worked on first basic attack in the round. Is that how it works currently, or was it because the attack happened in the same round spirit pain was cast? Or am I missing something here?
Reason I am putting this in balance-fu is that with the recent nerf, having a 50% chance of it working makes it an incredibly useless skill. You're better off for wasting the FP and momentum on pretty much anything else, given the damage difference is a static 100. So incase it works like that, I'd propose to have that specific change reverted.
Edit : And it'd appear that multishots only negate the first shot, other shots easily go through, which also wasn't how it worked before.
Cobra also evades the 50 damage it deals to you.
That requires fixing as well, I'd say.