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[Que] Spirit pain
#5
"[url=http://www.neus-projects.net/viewtopic.php?p=13380#p13380 Wrote:iStabOreos » Sat Apr 23, 2016 12:23 pm[/url]"]I'm tired so I'm going to try to make this brief as possible, it's a chance thing, like RNG, as you know it does proc on basic attacks and certain types of skills that uses the basic attack formula like Light Tomahawk for example, anyways it's a chance of happening and most of the time people do get lucky other times people don't, at least from what I noticed during my previous uses of it because you can have times where the person under the spirit pain just keeps hitting themselves while you laugh and take in that HP regen.

As I just pointed out, no, it isn't. The only 'RNG' aspect of it is if it has multiple targets, then it will give some of the victims a fake 'Spirt Pain' status, which may be giving people the illusion it's RNG based.

"[url=http://www.neus-projects.net/viewtopic.php?p=6563#p6563 Wrote:Neus » Wed Apr 15, 2015 8:13 am[/url]"]That's because it only inflicts one target. Every non-inflicted enemy gets a fake Spirit Pain status so people don't metagame being possessed in PvP.

Additionally, no, Spirit Pain doesn't work on skills that use the basic attack -formula-, they work on skills that -use basic attacks-, such as Cutthroat, Pulling Shot, Ritual Sword, etc.

"[url=http://www.neus-projects.net/viewtopic.php?p=13381#p13381 Wrote:Snake » Sat Apr 23, 2016 12:26 pm[/url]"]
Would be really nice if they didn't though, I'd kindly agree and suggest it to make it completely miss the attack if the opponent has 6-7 momentum, and 50% chance if they don't. That might be able to fix the issue and make it somewhat viable for an invocation.

What, no--that sounds terrible. Multi-shots have enough hard counters as is, let's not make it a coin toss if they kill themselves even harder. But seriously, Spirit Pain is fine as it is, not totally overpowering as it was before, but it's still useful. If it happens to proc your enemy just wasted 3m to give you 50 HP and take damage.

The only buff I can support is making its effect start the round it's cast.
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