11-30-2014, 01:47 AM
Please not this suggestion is not nearly finished though it is still easy to visualize, and open to even more suggestions on the topic. Further adjustments will be made as I look more into the aspect of the game that then enchantments are based on.
Don't you guys know how there are rare enemies that have special permanent status effects? Like Rock-Solid, Raging or Sturdy. I was thinking. Wow, with some slight tweaks, most of those status would make perfect item enchantments.
As I bump into more of the enemies referenced, I will post my suggestion ideas.
Obtaining these rare enchants:Kill a boss monster with the enchant. The drop should have a decent chance, I'm thinking something like 50% considering that it;s a bit rare to find special boss enemies.
Diamond(Armor): +3 Def & +3 Res.
Received from Mystical Diamond item
SturdyArmor?): Voids all damage that leaves the wearer's hp below 2%hp once per battle.
Received from Turtle God's Shell
More to come.
Don't you guys know how there are rare enemies that have special permanent status effects? Like Rock-Solid, Raging or Sturdy. I was thinking. Wow, with some slight tweaks, most of those status would make perfect item enchantments.
As I bump into more of the enemies referenced, I will post my suggestion ideas.
Obtaining these rare enchants:Kill a boss monster with the enchant. The drop should have a decent chance, I'm thinking something like 50% considering that it;s a bit rare to find special boss enemies.
Diamond(Armor): +3 Def & +3 Res.
Received from Mystical Diamond item
SturdyArmor?): Voids all damage that leaves the wearer's hp below 2%hp once per battle.
Received from Turtle God's Shell
More to come.