Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Boss? More like fodder!
#8
"[url=http://www.neus-projects.net/viewtopic.php?p=13390#p13390 Wrote:Trexmaster » Sat Apr 23, 2016 4:05 pm[/url]"]

Your first point is part of why I wanted there to just be tougher bosses that were unique instead. The simpler option is to just make the bosses tougher with level (i.e. give them the better skills as they gain levels, like them only getting super tough at 61+ or something).

I'm all for strong bosses, too, but, I dont want bosses that are just trial and error to such a degree that you instantly die if you're not familiar with the boss, but are cakewalks once you do.

As to your last point, I didn't mean the dungeon prefix, I meant the monster skill Accel, both Jammers and Vorpal Rabbits currently get it.
and chaos loves giving it to mobs he uses
It raises a monster's momentum by 3. To 9. Like the OP suggested.

Making the bosses get tougher in the manners I suggested as they level instead of just being straight up stronger ala Spatial Ravager overhaul would alleviate (in my mind) the issue that newer players would be punished. They can get used to the lower level versions of the boss before challenging the stronger version(s).

Oh- my bad. For some reason whenever I hear/see Accel I automatically think of that which shan't be named, even in situations where it doesn't seem 100% to assume so [strike](blaming it on lack of sleep as per usual, especially considering I posted right after I got off work and then passed out afterward)[/strike]. . . but yeah, I'd be cool with them having Accel.

You're right, he's a bit giddy when it comes to that.

Overall I'd definitely be a fan for either of the following:

-New bosses that are their own entity or heavily revamped varieties of the existing ones (and to respond to Ran's comment on the instance I gave, it doesn't have to be Full Cleared- it was just an example I thought of at the time).
-The difficulty spiking for bosses drastically upon hitting a level marker at or above above 60 (61, 65, 70) and then adhering to their existing level-ups until the next marker.


Post-Thought: I'd also be interested in seeing demi-bosses (like halfway-bosses placed throughout the dungeon, not demi-god bosses. . . I forget the actual wording for them).
Also Known As:
Exxy Izzy
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 5 Guest(s)
Sigrogana Legend 2 Discord