Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
EI GUN
#4
(Warning: Off-topic post.)
Diz, he won't change or revamp damage amplification just because it's breaking a cap. Ether's cap is there so a Hyattr with 10/1000 HP doesn't one-shot people, and only that. The attack's supposed to be a turn-around move in exchange of a claret call that could save your life. Also don't remember that 'lolzy' thing in today's spars? if it misses, poof to the CC too.

Welp, I'd like to bring this to skype but since I'm here, I ask thee, why the frown upon the only two ways to amplify damage in a pretty ''insignificant'' (compared to the ways to reduce it) way and make it a little better? If Ether Invitation can be dodged, blocked by defense/resistance (it will fully be soon after this thread, I hope), reduced by Wraithguard, reduced by Wea.Body (MA), reduced by One on One (Duelist), ignored by Body of Isesip, reduced by Urawaza'd Meditate, reduced by Unarmored Waraji, Retaliate food, Cobra'd, Spirit Pain'd, Eviter'd, dodged again, Guarded, Drowned Woman'd, Stalemate'd, dodged one more time...? Or do I have to list more ways to avoid EI?

Welcome to Ghost's Ether Invitation, core skill. High risks, High rewards. Fully intended, and could get more love imo. It's so easy to deal with it that it hurts my tombstone.

(Back to topic.)
Almost forgot to agree on the 'restricted to melee weapons only', but, tomes will also enter this dance if so. I'd cling better to make Ether Invitation unusable with guns. (Mostly because the skill itself is only 1 square of distance from the user, hinting melee.) That might be the fastest way to wrap things together for now, since the problem's the gun's thing of ignoring defense and being used in EI.
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord