04-25-2016, 12:27 PM
In case Trex's explanation wasn't blatantly clear (aka for people who haven't cast Spirit pain enough to see it in action, AND who haven't unlocked Hexer to read the description for themselves) here's a point by point breakdown to prevent any confusion. It does look like there's a lot of misinformation circulating about percentages chances and other such nonsense. So I'd like to basically reinforce Trex's points on this.
- Spirit Pain begins taking effect the round AFTER it is cast. This is because the effect chooses a target at the start of each round.
- it is a 100% GUARANTEED chance to affect ONE target and ONLY ONE target, randomly selected.
- Enemies not affected get a "fake" Spirit Pain status to keep the target secret.
- It ONLY affects skills doing basic attacks/ actual basics, so basically anything that'd consume excel charges, etc.
Sample Scenario: In a 1v1 PVP match, Team A's Spirit Pain will affect the only player on Team B every turn. If another player joins Team B, there will be a 50/50 chance of it affecting Player 1 or Player 2. It will only affect one or the other, but it's GUARANTEED to affect ONE of them. However, if player B only uses skills not counting as normals, it will never trigger, despite them being under it's effects. Both will be shown as being under Spirit Pain to keep it a guessing game for both parties. Both so Team A can't go "Oh, that's the one losing an attack, time to go sit in attack range" and so team B can't go "Oh, it's certainly affecting me specifically this turn, time to work around it." The ONLY RNG involved is WHO it affects.
Hope this clarifies it.
- Spirit Pain begins taking effect the round AFTER it is cast. This is because the effect chooses a target at the start of each round.
- it is a 100% GUARANTEED chance to affect ONE target and ONLY ONE target, randomly selected.
- Enemies not affected get a "fake" Spirit Pain status to keep the target secret.
- It ONLY affects skills doing basic attacks/ actual basics, so basically anything that'd consume excel charges, etc.
Sample Scenario: In a 1v1 PVP match, Team A's Spirit Pain will affect the only player on Team B every turn. If another player joins Team B, there will be a 50/50 chance of it affecting Player 1 or Player 2. It will only affect one or the other, but it's GUARANTEED to affect ONE of them. However, if player B only uses skills not counting as normals, it will never trigger, despite them being under it's effects. Both will be shown as being under Spirit Pain to keep it a guessing game for both parties. Both so Team A can't go "Oh, that's the one losing an attack, time to go sit in attack range" and so team B can't go "Oh, it's certainly affecting me specifically this turn, time to work around it." The ONLY RNG involved is WHO it affects.
Hope this clarifies it.
*loud burp*