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Sparring Mode
#6
+1, and make it the default.

As someone who PVPs mostly for RP purposes, sometimes you DO fight to kill, and it makes sense to have difficulty escaping THOSE scenarios. (Example: Assassins were once after my character's crush, who was a Phenex BK, and the heavy armor would make it difficult to escape when the attackers were all VAs.) In these scenarios, it makes sense for people to fight until HP hits 0 and for ending the battle to be trickier.

But far more frequent than those kinds of battles is when two people just clash for a minute to see how much they've learned as combattants. Between a Master and Pupil, or even between strangers demanding an opponent so they can test out their new techniques against someone smart enough to not charge them blindly like most PVE Mobs are prone to doing. In these scenarios, it makes sense for one person to admit defeat and for them to stop fighting. But between two BKs, for example, it can take literally dozens of turns for them to escape to end the fight. It's actually easier to go "lolnope" and keep attacking. Which would of course be a crime. So yeah.
*loud burp*


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