04-27-2016, 06:25 PM
Perhaps, the point being that lich dies way too fast, and that ends up being fine in PvE, there's ways to play around dying too fast, and unfortunately I hate resorting to this every time, but their pvp viability has been a joke of the community forever, like Dullahan before their interference change(and now Dullahan is great)
I mean, like it or not, the implications of liches in general would cause disputes amongst them and other characters, that much is undeniable.
The cure to making Dullahan useful was getting rid of their one weakness, getting disabled forever by interference.
I would be open to discussing about an FP shield of some kind, or perhaps, when they reach 0HP, they revive with full HP on their next turn, but sacrifice 50% of their FP (now leaving them open to critical hits) and that passive is disabled until they reach 0HP for real (or for the rest of the fight!), any thoughts on that kind of idea?
I mean, like it or not, the implications of liches in general would cause disputes amongst them and other characters, that much is undeniable.
The cure to making Dullahan useful was getting rid of their one weakness, getting disabled forever by interference.
I would be open to discussing about an FP shield of some kind, or perhaps, when they reach 0HP, they revive with full HP on their next turn, but sacrifice 50% of their FP (now leaving them open to critical hits) and that passive is disabled until they reach 0HP for real (or for the rest of the fight!), any thoughts on that kind of idea?