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LB Skill: Gentle Embers
#2
I kinda like it.

Like, I'm not gonna lie, it's really nicely thought out.

However it needs more substance to it than just "oooh you get to not deal damage and.. uh.. give a few extra stats".

Like no, that's garbage.

Have it APPLY the extra effect a skill gives. If you typhur someone, they are gonna get blown back, just not take the wind damage. Priest gets a ton of bonuses for using pacifist stuff. That person you just made get up for awhile? Yeah, they're knockdown immune 5ever. Etc.

Have the stat bonuses be lingering on your allies, as well. For every turn they're not in your light, they'll 'glow' with the light that last touched them at a slowly decaying rate. (LEVEL = ROUND DURATION). So if you hit them with a salamander light, then walked away. They would keep the 'light' glowing inside of them for like 9-10 turns that would slowly decay over time?

I mean, it's not much, but it's something. Priest is still going to stomp the ever-loving piss out of LB for 'utility' for healing, that much ain't ever going to change (HELLOOOO ZACHARIA)
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