04-29-2016, 02:21 PM
Void Assassins are currently balanced in the sense that they destroy anything that they can hit, but they can't hit much.
I think this could be changed a bit, so here's an idea I got.
Lower Deadly Arms to +25% Crit Damage, but give it a +25 bonus to Hit (with daggers, of course).
(This is not a Spin Around thread. Don't make it one.)
I think this could be changed a bit, so here's an idea I got.
Lower Deadly Arms to +25% Crit Damage, but give it a +25 bonus to Hit (with daggers, of course).
(This is not a Spin Around thread. Don't make it one.)