05-07-2016, 07:49 PM
While I can see a reason behind this and wouldn't rule it out I feel it would still require an enormous overhaul to the already existing content which could pose a problem(; an overhaul that relies on another overhaul). But all in all, we won't know what to expect until we try it out (and from what I'm gathering, which is something Chaos didn't go into too much detail about on this thread is the proposed DR Cap and how much it would drastically effect how hard things can hit currently: how a hit would be effected by going with "Highest Value Only Applies" with DR meaning your 60% DR could be reduced to 30% depending on circumstance - Original 100 -> DR Current 40 -> DR Changed 70).
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A great example I can think of where a game changed it's values part-way through its life would be Runescape 2 (I wouldn't be surprised get flak over this).
They essentially multiplied the HP/Damage values by 10, along with a few minor tweaks (Hitpoints -> Constitution, etc, etc. Insert more knowledge fodder). The community -hated- it, although in retrospect it allowed Jagex to diversify their PvE/PvP more-so than what it had been before that point.
Although I still stick by to my "Let's stop slapping on more shit to theories before we can test them", +1.
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A great example I can think of where a game changed it's values part-way through its life would be Runescape 2 (I wouldn't be surprised get flak over this).
They essentially multiplied the HP/Damage values by 10, along with a few minor tweaks (Hitpoints -> Constitution, etc, etc. Insert more knowledge fodder). The community -hated- it, although in retrospect it allowed Jagex to diversify their PvE/PvP more-so than what it had been before that point.
Although I still stick by to my "Let's stop slapping on more shit to theories before we can test them", +1.
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