05-11-2016, 08:45 PM
I think this was actually addressed with update b, but when you view the real person, you get this: where the forecast is mirrored over (poorly).
Another picture:
...It also seems that something happened when I attacked the clones which also caused the real person to 'vanish'... but he's still there.
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Replicated with Player Debug on both.
Widespin with 3 of the clones
Verifying that the far one is the real person
Player Debug is normal (with smaller damage as it's a sword, not the axe)
Attacking the real person
Hit - Clones die, real person back and not spectre (did not strike clones, works as intended.)
Another attempt, real person is the south one obviously
Attack- Missing real person causes this
Their spectre form vanishes, but they're still there and become 'real' at the beginning of their turn.
This is before the attack
This bit is attacking the invisible person
Conclusion: Attacking and missing the real person causes the spectre to vanish until the beginning of the turn where the real person's form resets.
....
EDIT:
Okay I see what you did now. The spectre is pasted over the player instead of the player changing forms. This leads to this:
Where I struck the clone that is the real player, but missed the real player altogether. Causing that player to be invisible.
Another picture:
...It also seems that something happened when I attacked the clones which also caused the real person to 'vanish'... but he's still there.
---------------------
Replicated with Player Debug on both.
Code:
Debug: Adding to party: Shade
Debug: Adding to party: Shade
Debug: Adding to party: Shade
Debug: Adding to party: Shade
Widespin with 3 of the clones
Verifying that the far one is the real person
Player Debug is normal (with smaller damage as it's a sword, not the axe)
Attacking the real person
Hit - Clones die, real person back and not spectre (did not strike clones, works as intended.)
Another attempt, real person is the south one obviously
Attack- Missing real person causes this
Their spectre form vanishes, but they're still there and become 'real' at the beginning of their turn.
This is before the attack
This bit is attacking the invisible person
Code:
Debug: attack_pow: str increases Power to 58
Debug: attack_pow: wep_pw (21) increases Power to 79
Debug: Total Power for Francisca [Axe] / Francisca [Axe] was 84.
OOC Joey attacks Quinn with Francisca [Axe] and misses them!
Debug: 0&&1
Conclusion: Attacking and missing the real person causes the spectre to vanish until the beginning of the turn where the real person's form resets.
....
EDIT:
Okay I see what you did now. The spectre is pasted over the player instead of the player changing forms. This leads to this:
Code:
OOC Joey attacks Quinn with Francisca [Axe] and misses them!
Critical Hit! OOC Joey attacks Quinn with Francisca [Axe] and hits them!
Quinn takes 124 Slash damage.
Where I struck the clone that is the real player, but missed the real player altogether. Causing that player to be invisible.