05-12-2016, 03:10 PM
I know Dev's past reasoning for denying this was that he didn't want to encourage it at all. But that's the thing. -People still do it anyways-. And, hey, sometimes it's not always harmful, like communicating OOCly to clarify something ICly. And you don't always have a way to talk to the person OOCly beyond SL2, especially if you don't know them outside the game. It'd feel a bit silly to broadcast to the server every time you wanted to speak to this one person OOCly.
I mean, there's always just using whisper to keep the say spam down, but, people generally don't want to huddle into whisper formation if it isn't where they'd be ICly.
So, yeah, a local OOC would alleviate the issue of OOC banter in say crowding the RP says/emotes. Believe it or not, people want to talk OOCly in your game, and not screaming over the entire server when they just want to speak to the people around them. Getting people to stop entirely is far more difficult than just implementing something that'd give them an outlet to do what they want to do, while not inconvincing the people around them.
All else fails, guess punishment will have to do.
I mean, there's always just using whisper to keep the say spam down, but, people generally don't want to huddle into whisper formation if it isn't where they'd be ICly.
So, yeah, a local OOC would alleviate the issue of OOC banter in say crowding the RP says/emotes. Believe it or not, people want to talk OOCly in your game, and not screaming over the entire server when they just want to speak to the people around them. Getting people to stop entirely is far more difficult than just implementing something that'd give them an outlet to do what they want to do, while not inconvincing the people around them.
All else fails, guess punishment will have to do.