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I am impervious to magic!
#2
Fully agree. I think reduced damage would be the way to go so they're -probably- not insta-gibbed by whatever they steal, and so a mage can't just nuke them for using it anyways.

Completely negating -and- stealing the skill is a bit much. Having such a hard counter discourages people even playing a mage if someone can just decide to slap on Spellthief and never fail to win against them.

So, this is a step in the right direction.
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