05-30-2016, 09:55 AM
More Proof of "Why Lantern Bearers suck"... This is, admittedly, an evoker casting, but I was the same class combo for both works but hey. Lets compare.
This is a Typhur two different ways. Dual Wielding Desert Winds, and with dual wielding Mugendais. This is taken in a POINT BLANK DW, MAX RANGE DW, POINT BLANK MUGEN, MAX RANGE MUGEN format.
So from pointblank to max range with the Desert Winds, we lost about 94 damage, nearly HALF of our total damage, which is pretty bad. For the Mugendai's, they were much less fortunate, they lost 73 damage, which was again, about half of their damage. Now, normally this would be 'okay', but let's compare it to other things... Like Magaisendo with the same stats.
In this time, we have the same parameters as above. However this time it is with a rank 5 magaisendo at point blank and max range (cross map sniping)
Both times, they lose about 50% of their damage because of this, however their effects? Much, much greater, considering it's not limited to just within 6 squares. Not to mention, for an added 6M, you can overcome a ton of the resistance stat.
So what's the deal? Mages get, quite literally, explosion which is a delayed ticking time bomb that is the same size as LB stuff and gets better damage off at father ranges.
Also, for 'posterities' sake. Lemme give you the stats on my Doriad because this is with ridiculous WIL.
RACE: DORIAD
WIL: 91 (94)
TOME POWER: 23 (21)
TYPHUR RANK: 5
MAGAISENDO RANK: 5
EVOCATION RANK: 5
GEOMANCY RANK: 5
AEROMANCY RANK: 5
So for my best results I had going for me... ((91+23+15+10+5)*1.36)*(CLOSE RANGE BENEFIT) with Typhur...
And for Magaisendo?
(91+23+23+10+5)*1.36. Though, none of these numbers really seem to be adding up but hey. Whatever.
This needs to change for Lantern Bearer to even be remotely viable as a class.
This is a Typhur two different ways. Dual Wielding Desert Winds, and with dual wielding Mugendais. This is taken in a POINT BLANK DW, MAX RANGE DW, POINT BLANK MUGEN, MAX RANGE MUGEN format.
So from pointblank to max range with the Desert Winds, we lost about 94 damage, nearly HALF of our total damage, which is pretty bad. For the Mugendai's, they were much less fortunate, they lost 73 damage, which was again, about half of their damage. Now, normally this would be 'okay', but let's compare it to other things... Like Magaisendo with the same stats.
In this time, we have the same parameters as above. However this time it is with a rank 5 magaisendo at point blank and max range (cross map sniping)
Both times, they lose about 50% of their damage because of this, however their effects? Much, much greater, considering it's not limited to just within 6 squares. Not to mention, for an added 6M, you can overcome a ton of the resistance stat.
So what's the deal? Mages get, quite literally, explosion which is a delayed ticking time bomb that is the same size as LB stuff and gets better damage off at father ranges.
Also, for 'posterities' sake. Lemme give you the stats on my Doriad because this is with ridiculous WIL.
RACE: DORIAD
WIL: 91 (94)
TOME POWER: 23 (21)
TYPHUR RANK: 5
MAGAISENDO RANK: 5
EVOCATION RANK: 5
GEOMANCY RANK: 5
AEROMANCY RANK: 5
So for my best results I had going for me... ((91+23+15+10+5)*1.36)*(CLOSE RANGE BENEFIT) with Typhur...
And for Magaisendo?
(91+23+23+10+5)*1.36. Though, none of these numbers really seem to be adding up but hey. Whatever.
This needs to change for Lantern Bearer to even be remotely viable as a class.