06-04-2016, 08:10 PM
Currently people have a very, very high chance to critically strike everyone. The following changes to stats are responsible for this:
1. Defense no longer gives 1/2 crit evade.
2. Skill now gives 1 crit per 1 point, instead of .5 crit per 1 point.
Additionally, now that faith is not taken by most classes but summoner and curate (before it was taken early on to have access to blessed weapons), people are losing out on more crit evade. One could argue this point is their own fault for dumping the stat entirely, but the changes to Defense and Skill have skyrocketed everyone's crit rate.
We might want to look at readjusting skill or reimplementing crit evade into defense.
1. Defense no longer gives 1/2 crit evade.
2. Skill now gives 1 crit per 1 point, instead of .5 crit per 1 point.
Additionally, now that faith is not taken by most classes but summoner and curate (before it was taken early on to have access to blessed weapons), people are losing out on more crit evade. One could argue this point is their own fault for dumping the stat entirely, but the changes to Defense and Skill have skyrocketed everyone's crit rate.
We might want to look at readjusting skill or reimplementing crit evade into defense.