06-05-2016, 02:18 AM
Crit damage was "nerfed" for everyone, except in exceptions wherein a weapon just gets 130% critical because #Reasons (this seems to be the case mostly for daggers), then they scale either by quite a bit, or by a decent chunk, with GUILE. (Which already has you screaming "WHY?!". Then, to top it all off with daggers, they just get a +50 CRIT DAMAGE... so you get 1.8x without anything stats most of the time.. then 2.3x+ afterwards.
So, in no reality did Crit Damage get "nerfed", especially for people that were already going to build it.
So, in no reality did Crit Damage get "nerfed", especially for people that were already going to build it.