06-14-2016, 03:34 AM
I'm not quite sure if people realize this, but Defense and Resistance are already very good stats. Getting a guaranteed portion of someone's damage thrown away before everything else is always incredibly useful, and unlike the original combat system, DEF/RES are almost impossible to completely bypass. Not to mention that each of them goes towards solid elements (Earth for AoE attacks/skills, Dark for VA/Hexer/Ghost), and find at least one or two good uses with certain skills (Stalemate/Checkmate for DEF, Wraithguard/Rebound for RES).
That being said....
Rendar, your post only really suggests that the skills are the ones that make critical chances 'imbalanced'. Even then, like you said, even if you were to just softcap your anti-critical stats while they went over the limit with their critical stats, a build that relies on criticals will be shut down without stacking up their skills. In fact, let me explain the reason why you're making your argument using a build that is entirely reliant on criticals, rather than a typical build: What your Dullahan has is enough to stop and/or significantly hinder criticals from anything less, and you know it. In fact, even in this case, if someone's all-out building for high critical chances, why should their gimmick have to be nerfed just because it can achieve just that, especially at such a high price for every other stat they possess?
In any case, DEF does not need to get its +Critical Evade back; the crit evade stats are fine as they stand. The only thing that needs a check in that department are the skills, and even then, I think we need a comparison that doesn't involve a critical gimmick before we can make a solid judgment.
That being said....
Rendar, your post only really suggests that the skills are the ones that make critical chances 'imbalanced'. Even then, like you said, even if you were to just softcap your anti-critical stats while they went over the limit with their critical stats, a build that relies on criticals will be shut down without stacking up their skills. In fact, let me explain the reason why you're making your argument using a build that is entirely reliant on criticals, rather than a typical build: What your Dullahan has is enough to stop and/or significantly hinder criticals from anything less, and you know it. In fact, even in this case, if someone's all-out building for high critical chances, why should their gimmick have to be nerfed just because it can achieve just that, especially at such a high price for every other stat they possess?
In any case, DEF does not need to get its +Critical Evade back; the crit evade stats are fine as they stand. The only thing that needs a check in that department are the skills, and even then, I think we need a comparison that doesn't involve a critical gimmick before we can make a solid judgment.
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye