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Lunar Lunatism and "d'moon".
#5
Is this a balance topic, or a 'drive Lunar Lunatism into absolute uselessness' topic? I think we've blurred the lines here pretty badly.

I can easily see why Lunar Lunatism has no downsides: It's upsides don't even warrant downsides. Here's why:

1. Each and every status it sports must run through the Status Infliction check. Guess what happens when the target has enough Status Resistance to shrug them off?
2. Shaitans can shrug off LL without a second thought, and anyone with Recklessness on their boards can wave off the effects for the same duration as LL's
3. What is arguably the worst of the status effects requires you to be facing them at the start of each round before the infliction chance even runs-- something you can easily cheese in a vast majority of circumstances
4. Their FP Regen is about the same level as Kensei's inate

None of this warrants such drastic drawbacks. Why do we even need to tack on such ridiculous conditions, to where a Vampire will have to throw all their stat boosts down the drain at a steady pace and inevitably take stat penalties for a couple rounds afterwards (and then have to regain all that essence back), just for the ability to MAYBE tack on a few status effects that people can already throw out the window or ignore outright, and a small amount of FP regained each round?

The ONLY thing about Lunar Lunatism that can be legitimately considered overbearing is that it can be constantly reactivated without any care in the world. The optimal solution for this is a cooldown-- where you cannot reactivate Lunar Lunatism for a number of rounds following it's activation (yes, that means a cooldown of at least 4~5 rounds)... Not a bunch of conditions that ultimately makes the skill far too punishing to really use.
[Image: a2794117f3.png]
[12:53:15 AM] Chaos: don't hit dyst
[12:53:18 AM] Chaos: that's cruelty to animals
[12:53:20 AM] Chaos: you have to shoot it
[12:53:20 AM] Dystopia: ye


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