06-15-2016, 02:36 AM
"Chaos" Wrote:The optimal solution for this is a cooldown-- where you cannot reactivate Lunar Lunatism for a number of rounds following it's activation (yes, that means a cooldown of at least 4~5 rounds)...
I've actually been messing around with a cooldown system for active skills, maybe we'll beta test that sometime in the future.