06-17-2016, 05:45 AM
As an FYI Kameron, that would do literally nothing to my damage.
STR - 50
WIL - 50
SKIL- 50
Let me just give you a rundown of how much power my weapon actually has.
((50*0.65)+(50*0.6)+29)*1.5) = 137.25+5 (Fist expertise) = 142.25
110% ICE ATK & 110% weapon attack.
48 (roughly) scaled SKI.
52.8 + 156.475 = 209.275
This is the power I hit with on my initial hit (after that it's *1.12 for hunted). Which means that it's, roughly, 234.388 (or 234)
The after-hits, which are *all* affected by magical defense on armor, mind you, do about 1/4th of that each. So, you each one doing 58 damage per hit. This means that on my initial expanding ice, I'm doing (if I don't drop winters bite and lower resistances)
For the initial hit, then for each one after that I dooo...
What exactly does this mean? It means that having actual fucking resistance stacks really well with having magic defense armor. What does winter bites change to this? It makes it so that instead of the 2nd step,it's just removed. Ontop of that, it makes the first step different. Making it into...
The people that I actually fought and dealt damage to with this technique were using evasion, or simply had no resistance stat whatsoever. What they fail to realize is that evasion applies after everything else. It's Damage Reduction which applies to the total damage after I deal it. 15% off, or even 30% off of the damage after your RESISTANCE and even MAG DEF from your armor... Isn't going to cut it down.
Let's just plug in some math here for.. lets say the elf that I smacked that was healing 600 HP per turn since I know her RES and her MAG DEF.
Now, there are issues strewn throughout all of the math because fuck if I know where a ton of this stuff actually applies anymore. As you can see though, if you just... raise.. resistance.. about 10%.. it makes your magic defense armor (against multi hit low power spells!) sooooo much better.
So in short. Stop building evasion and expecting it to work really well against multi-hit low power spells that are affected by magic defense armor each hit.
Like really. If I just took hunted out of the equation and we just ran my damage against someone with 30 resistance and 10 magic armor, this damage would go to shit soooo fast.
I know other builds (looking at you Rogue and ghost) do more damage than this and has less FP cost and doesn't give me a 25% Wind Weakness to do it.
Oh right. In regards to OP.
If it's 4 momentum, it can't be actually used twice in a round, even if your opponent is weak to it.
7+1 - 8
4+5 (Repeat action cost) = 9
This makes this skill actually usable once per round, and if they resist it, it's your only action in the round (unless you use it 2nd).
So, no. Don't make it 4M because that just fucks literally everything about the skill up and will drop it to one of the highest FP costing skills in the game with 0 actual use because of it's shitty momentum costs.
STR - 50
WIL - 50
SKIL- 50
Let me just give you a rundown of how much power my weapon actually has.
((50*0.65)+(50*0.6)+29)*1.5) = 137.25+5 (Fist expertise) = 142.25
110% ICE ATK & 110% weapon attack.
48 (roughly) scaled SKI.
52.8 + 156.475 = 209.275
This is the power I hit with on my initial hit (after that it's *1.12 for hunted). Which means that it's, roughly, 234.388 (or 234)
The after-hits, which are *all* affected by magical defense on armor, mind you, do about 1/4th of that each. So, you each one doing 58 damage per hit. This means that on my initial expanding ice, I'm doing (if I don't drop winters bite and lower resistances)
For the initial hit, then for each one after that I dooo...
What exactly does this mean? It means that having actual fucking resistance stacks really well with having magic defense armor. What does winter bites change to this? It makes it so that instead of the 2nd step,it's just removed. Ontop of that, it makes the first step different. Making it into...
The people that I actually fought and dealt damage to with this technique were using evasion, or simply had no resistance stat whatsoever. What they fail to realize is that evasion applies after everything else. It's Damage Reduction which applies to the total damage after I deal it. 15% off, or even 30% off of the damage after your RESISTANCE and even MAG DEF from your armor... Isn't going to cut it down.
Let's just plug in some math here for.. lets say the elf that I smacked that was healing 600 HP per turn since I know her RES and her MAG DEF.
Now, there are issues strewn throughout all of the math because fuck if I know where a ton of this stuff actually applies anymore. As you can see though, if you just... raise.. resistance.. about 10%.. it makes your magic defense armor (against multi hit low power spells!) sooooo much better.
So in short. Stop building evasion and expecting it to work really well against multi-hit low power spells that are affected by magic defense armor each hit.
Like really. If I just took hunted out of the equation and we just ran my damage against someone with 30 resistance and 10 magic armor, this damage would go to shit soooo fast.
I know other builds (looking at you Rogue and ghost) do more damage than this and has less FP cost and doesn't give me a 25% Wind Weakness to do it.
Oh right. In regards to OP.
Kunai Wrote:Expanding Ice:
4 Momentum, so it can't be spammed unless your enemy is Weak against it.
at Max Rank: 100% Scaled Ice ATK || 80% Scaled WPN ATK
Each extra tile will do 50% less damage, so the result might be like:
If it's 4 momentum, it can't be actually used twice in a round, even if your opponent is weak to it.
7+1 - 8
4+5 (Repeat action cost) = 9
This makes this skill actually usable once per round, and if they resist it, it's your only action in the round (unless you use it 2nd).
So, no. Don't make it 4M because that just fucks literally everything about the skill up and will drop it to one of the highest FP costing skills in the game with 0 actual use because of it's shitty momentum costs.