06-17-2016, 01:33 PM
I realize it was just introduced, and it is only experimental, but I thought I'd show my immediate thoughts on the matter.
While good in theory for only some skills, it isn't very good in practice for all skills, cooldowns should only be placed on very powerful skills, (That one being Lunar Lunatism.)
Overall it doesn't make interactions with PvE or PvP very fun, I do think that some skills should keep cooldowns however, as it is a good way to limit some of the ways they were super strong, those ones being:
I shouldn't really need to explain the reasons as to why it just doesn't work outside of "It just doesn't" from just practicing, so if want to revert it at that, that's fine. But I wrote up a few reasons in a spoiler below.
Overall I think it's the right idea, but in it's current state it is just simply not fun to play with. I am interested to see how this goes.
While good in theory for only some skills, it isn't very good in practice for all skills, cooldowns should only be placed on very powerful skills, (That one being Lunar Lunatism.)
Overall it doesn't make interactions with PvE or PvP very fun, I do think that some skills should keep cooldowns however, as it is a good way to limit some of the ways they were super strong, those ones being:
I shouldn't really need to explain the reasons as to why it just doesn't work outside of "It just doesn't" from just practicing, so if want to revert it at that, that's fine. But I wrote up a few reasons in a spoiler below.
Overall I think it's the right idea, but in it's current state it is just simply not fun to play with. I am interested to see how this goes.