06-18-2016, 09:17 AM
Hi. I play a mech, a doriad, and a papilion.
Here's my thoughts on the matter.
Papilions before had amazing growths (15 or 20% above the average). This worked out really well for their somewhat lackluster talents. Now though, Papilions are required to rely upon their racial benefit of Invite Insanity (which costs quite a bit) and rely upon Aposemagika. Both of which are decent... if the person is attacking you in basic or what have you. Aposemagika is only really good for a spell caster to utilize it entirely, and Papilion as a whole has been downgraded to a novelty class, or at the very least, one that requires an invocation to get any benefits from its class.
Papilions aren't really good in the meta, and my papilion is actually suffering rather heavily because of this. I'd sooner build sanctity on him just to get rid of the glaring earth weakness (and raise my resistances all around!) than actually use Aposemagicka or Invite Insanity due to their low affliction rates, low status affliction rates, etc. What they need is some sort of buff to make invite insanity's status numbers higher and more menacing. Don't know what, but something will eventually come up.
Doriads are in the same bad way, if not worse than Papilions. With how utterly useless Immobilize is as a status effect due to ways to cure it, not-actually-movement skills, or even simply ignoring it because you're an MA and can still heaven kick with your legs tied up... They're in a right awful pickle. This would be an amazing thing if they didn't have to be in near pointblank to wild grass someone, and with their affliction rate getting nerfed a bit, they're even harderpressed to actually land it. Not to mention that while it is 6-7 rounds at the sanctity I was using, it doesn't do much but stop them from advancing. And with the number of ways to actually negate it without actually curing it, it's borderline useless. Here's a list of people that just flat out ignore it.
The only real classes that get truly locked down by it are the Curates, Tactician, and Engineer. That's it, really. If it was something besides immobilize, it might be good, but as it stands it's borderline useless since we have two classes. This is only going into one of their racials though. The other is just about as useless in the long run.
They have Song of Nature, which lets them spawn a random flower that gives +1 to a stat to people within range. When they buff it, this plant becomes bigger, increasing it's range and (at the sanctity I had) making it +8 to the stat instead (40 sanctity?). This might not seem that bad, but it is 1 momentum and 5-10 FP iirc. To make one big in a turn it takes 3 momentum to start fresh. These benefits do not stack if you have two similar flowers in range, and more importantly, your enemies benefit from the flowers too. I tried to bring this up at one point that no one is going to bother to use this in a realistic setting, but was shot down and called an idiot because I should "Just use overload" with it. Which, with this, would make myself overload bait as well, not to mention only adding a whopping 40 damage to it (lord forbid if I get the +RES flower giving them the benefit instead).
Not only this, but these spirits of nature (see; literally nature beings), are.. less effective at casting nature magic.. than rabbits. I get that Leporidae and Vorpal Rabbits or something... and LUCK for the kerzap but. This is a major flaw that I have always seen with the game. They need something a lot better to distinguish them from being actual garbage race that doesn't really benefit all that much from sanctity. Making Immobilize useful and buffing the flowers to only affect allies would be a step in the right direction, at least.
Mechanations got nerfed really... really bad in this update. They're basically humans with slight variation in their stats based upon their mech typing. Not only this, but they don't get nearly as much as they used to (for whatever reason). There's no real reason to actually build them up a certain way, especially whenever other races can just.. do the job you had planned better. I'd like to see the different mech types get something that scales off of their sanctity, or even aptitude. I don't know what, but something is better than they are now.
Thank you.
Here's my thoughts on the matter.
Papilions before had amazing growths (15 or 20% above the average). This worked out really well for their somewhat lackluster talents. Now though, Papilions are required to rely upon their racial benefit of Invite Insanity (which costs quite a bit) and rely upon Aposemagika. Both of which are decent... if the person is attacking you in basic or what have you. Aposemagika is only really good for a spell caster to utilize it entirely, and Papilion as a whole has been downgraded to a novelty class, or at the very least, one that requires an invocation to get any benefits from its class.
Papilions aren't really good in the meta, and my papilion is actually suffering rather heavily because of this. I'd sooner build sanctity on him just to get rid of the glaring earth weakness (and raise my resistances all around!) than actually use Aposemagicka or Invite Insanity due to their low affliction rates, low status affliction rates, etc. What they need is some sort of buff to make invite insanity's status numbers higher and more menacing. Don't know what, but something will eventually come up.
Doriads are in the same bad way, if not worse than Papilions. With how utterly useless Immobilize is as a status effect due to ways to cure it, not-actually-movement skills, or even simply ignoring it because you're an MA and can still heaven kick with your legs tied up... They're in a right awful pickle. This would be an amazing thing if they didn't have to be in near pointblank to wild grass someone, and with their affliction rate getting nerfed a bit, they're even harderpressed to actually land it. Not to mention that while it is 6-7 rounds at the sanctity I was using, it doesn't do much but stop them from advancing. And with the number of ways to actually negate it without actually curing it, it's borderline useless. Here's a list of people that just flat out ignore it.
The only real classes that get truly locked down by it are the Curates, Tactician, and Engineer. That's it, really. If it was something besides immobilize, it might be good, but as it stands it's borderline useless since we have two classes. This is only going into one of their racials though. The other is just about as useless in the long run.
They have Song of Nature, which lets them spawn a random flower that gives +1 to a stat to people within range. When they buff it, this plant becomes bigger, increasing it's range and (at the sanctity I had) making it +8 to the stat instead (40 sanctity?). This might not seem that bad, but it is 1 momentum and 5-10 FP iirc. To make one big in a turn it takes 3 momentum to start fresh. These benefits do not stack if you have two similar flowers in range, and more importantly, your enemies benefit from the flowers too. I tried to bring this up at one point that no one is going to bother to use this in a realistic setting, but was shot down and called an idiot because I should "Just use overload" with it. Which, with this, would make myself overload bait as well, not to mention only adding a whopping 40 damage to it (lord forbid if I get the +RES flower giving them the benefit instead).
Not only this, but these spirits of nature (see; literally nature beings), are.. less effective at casting nature magic.. than rabbits. I get that Leporidae and Vorpal Rabbits or something... and LUCK for the kerzap but. This is a major flaw that I have always seen with the game. They need something a lot better to distinguish them from being actual garbage race that doesn't really benefit all that much from sanctity. Making Immobilize useful and buffing the flowers to only affect allies would be a step in the right direction, at least.
Mechanations got nerfed really... really bad in this update. They're basically humans with slight variation in their stats based upon their mech typing. Not only this, but they don't get nearly as much as they used to (for whatever reason). There's no real reason to actually build them up a certain way, especially whenever other races can just.. do the job you had planned better. I'd like to see the different mech types get something that scales off of their sanctity, or even aptitude. I don't know what, but something is better than they are now.
Thank you.