06-20-2016, 07:19 AM
Quote:This sort of example is just an argument for the system being beneficial. Metagaming goes both ways, people. If you're wearing heavy armor, then yes, you're wearing heavy armor. If you're a vampire, you're not a Felidae that can suck blood just because you have cat ears. You are a vampire. The fact that there has been no credibility for this stupidity up until now has made people overly comfortable with outright lying. Intentionally obscuring things that should be obvious to anyone who looks at you is metagaming as well. Not only that, but it's bad roleplaying. Your character is a person with an appearance, things they are wearing, things they are doing in battle, not a big grey blob of perfect concealment that only gives even the most painfully obvious details when they feel like it.
There is some leg-room for creativity, but it needs to be supported by logic, sense, and/or lore, not 'I just felt like roleplaying that I have a super impenetrable t-shirt instead'.
Quote:I believe I mentioned this earlier in the thread, but when talents and traits get reworked, there will be ways to obscure what you have equipped if you take the appropriate talent/traits (and it makes sense). I will also keep your suggestion in mind for a 'generic' output of what you can see. For the moment, it'll have to stay as is (we can consider this a 'real test' of it) but I plan to do some more Great Reckoning stuff after the next update, and that might be talents.
The fact is that what Dev said covered about half of what I said. Yes, okay sure, Dev basically banning not being able to put schoolgirl cosplay over Dragon King's Armor is a good thing, but it still leaves out the part where people're going to metagame what you've equipped to beat you. Even with the 'consealing' thing. I'd be willing to bet it'd be like Spellthief's stat hiding, so you'd still need to be able to get some skill or trait for it, which shouldn't be necessary either. And it's not like all the Black Knight skills (in example) require you to have heavy armor, but you kinda need it to get some of the bonuses so how do you really get around that? "I don't need this 405lb armor but it gives me a tiny bonus to my DEF"?
And with Saw's original post for what made Dev say "I will also keep your suggestion in mind for a 'generic' output of what you can see.". That's really still gonna be an issue. In example, if it says "X has a Handgun-type weapon" or "X has a Tome-type weapon", it's still going to allow people to change their skills and equipment to counter that as much as they can.
And to get into that "Metagaming" bit (aside from what I said earlier about sailorgirls and armor), this is pretty much what else I found within the thread, by Dev, so go ahead and correct me if I missed anything else;
Quote:If you're a vampire, you're not a Felidae that can suck blood just because you have cat ears. You are a vampire.Not what I'm talking about. Not in the /slightest/. And more or less? Everyone who's ever read the rules know that's a stupid thing to do.
Metagaming DOES go both ways where knowing what someone's doing and doing something against it specifically because of that is metagaming, and having a sundress over massive armor is metagaming, but an equipment screen visible to everybody is absolutely not going to get you anything but even MORE screaming about metagaming. Hence why I made this as it's own seperate topic. If anything, if we want people to NOT do that;
A) Go with a creative choice and let people have some editting choices with the equipment screen. Have the choice to show just armor type, or the entire armor. Let weapons be optionally shown, or something.
B) Have the equipment screen be only seen by admins, since it'd be their domain to deal with anyways.
C) Find some other way that isn't just asking for more screaming and complaining.
![[Image: da4KzKk.png]](https://i.imgur.com/da4KzKk.png)