06-20-2016, 06:00 PM
Bloodhunt enchanted weapons are very strong due to evade being lower than before and HP being higher, a simple numbers tweak would set this right so that bloodhunt doesn't assure you 100% hit for hitting someone just about once or twice, since HP Varies between squishy characters and other squishy characters, I'd suggest changing it from flat HP missing to percent HP missing so that dodge has a chance vs bloodhunt.
Current: Gain 25% of their missing HP as HIT (equates to 25 hit per 100 HP missing)
What I propose: Gain 1 hit per 1% of the target's missing HP.
Current: Gain 25% of their missing HP as HIT (equates to 25 hit per 100 HP missing)
What I propose: Gain 1 hit per 1% of the target's missing HP.