Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Sanctity and Magic
#1
So, we all know what's been going on with Sanctity as of late. It's become a key stat in crippling mages, alongside the already crippling Resistance stat. They both work, effectively, the same, except Sanctity also applies to damage types (and covers weaknesses provided by a race) alongside this.

You can easily have a Phenex, currently, with 0% dark/ice weakness without any gear so long as you hit 60 scaled sanctity, and get 30% resist in the others that they are normally resilient to.

Can we see a change in this already very good stat to something more moderate? Let's reduce the "Resistance" gain up to 1% per 5, and see how that goes.

It already gives 2 HP/FP per point, 2% Status resist, and sound attack.

It can stand to have the elemental resistances dropped a bit to try and see how it tweaks it.
Reply


Messages In This Thread

Forum Jump:


Users browsing this thread: 3 Guest(s)
Sigrogana Legend 2 Discord