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Lupine Racial Passive
#1
Browsing through changes to Kaelensian passive, I noticed that every other race seems to have something based on SAN outside of Instinct, where-as my favorite, Lupines...only have Instinct.

Examples:

-Felidae/Grimalkin have Fleetfoot, which gives them +1 Movement per 20 points of scaled SAN.
-Corbie have Aerial Attacker, which gives them Hit equal to 5+SAN and Power equal to 1+20% scaled SAN while airborne.
-Phenex have Revive, which gives the target HP back equal to SAN*2.
-Leporidae have increased Kick/Nature damage on their first skill of those types that is an extra +50% of their scaled SAN.

My point is, every other race has a passive that directly correlates to use of Sanctity OUTSIDE of Instinct, while lupines ONLY have Instinct.

KhallidtheGrey made a good suggestion that I rather like to make up for this: What he mentioned was some form of take-down/execute, that would be something akin to a target with low ish health, either a static number or a calculation based on your SAN, and doing something like STR+SAN& extra damage. He compared it to a wolf taking down prey, which I would quite agree with.
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