07-05-2016, 04:58 AM
=================================Suggested Possible Racial Traits 2.0=================================
-Wild Hunt (Racial Passive): Lupines gain 1/4th of their Flanking bonus for attacking enemies head-on. At 50% HP or less, this effect is doubled to 1/2th of their Flanking bonus.
-Howl (1): Gives a % chance (.05*SAN?)* to inflict either Fear* and/OR Hesitation* (dependent on input on which would be more useful) in close proximity. The accuracy falls off after 3* or 4 squares (depending on input), at 5/10*/15% per square past this (depending on input); the base chance can be no higher than 100% within the base-square range -before- the accuracy fall-offs (meaning there is no way around this being 100% at greater than the base-square of 3 or 4). This would be either 2M* or 3M.
-Howl (2): Is a psuedo-Sharpen that is stackable with the existing skill. Probably in-line with +3 Str* and/or +3 Ski/+10 Hit* (Ski -or- Hit just to clarify) at 2M with a cost of 5*-10 FP for a total of 3 turns. Another option I could see is giving the skill a target (4-range) and have them suffer (-3 Ski and-10 Evade) with the FP cost and turn duration remaining the same.
Although this would be less fun than the first mechanic for Howl I've suggested I think it's still somewhat a worthwhile mention.
-Wolf's Blood or Pack Mentality (Racial Innate): In a party the size of three or greater (or 2+ if both are Lupine), Lupines gather a small boost to Hit, Evade and Critical hit (a flat +2 or more per party member?). This effect is doubled (to a max of +15) for each party member that is Lupine.
EDIT: Lone Wolf: (Scaled SAN/10) rounded down to the nearest whole number being a bonus to Defense and Resistance (at a cap of 5 - I figured this would be less OP overall than straight out Damage Reduct due to Diminishing Returns). Would only be applicable as a soloist.
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* = This denotes what I would prefer to see with each skill suggestion. I am more-than-fine with feedback and opinions (so long as they're constructive and help progress this thread) on how to change these and will probably be posting updates in another iteration if this thread doesn't completely die off before a conclusion is settled on.
EDIT: Small edits made, one added. Although I'm fine with any getting through at any iteration... I would probably go with Wild Hunt, Lone Wolf or Wolf's Blood/Pack Mentality.
-Wild Hunt (Racial Passive): Lupines gain 1/4th of their Flanking bonus for attacking enemies head-on. At 50% HP or less, this effect is doubled to 1/2th of their Flanking bonus.
-Howl (1): Gives a % chance (.05*SAN?)* to inflict either Fear* and/OR Hesitation* (dependent on input on which would be more useful) in close proximity. The accuracy falls off after 3* or 4 squares (depending on input), at 5/10*/15% per square past this (depending on input); the base chance can be no higher than 100% within the base-square range -before- the accuracy fall-offs (meaning there is no way around this being 100% at greater than the base-square of 3 or 4). This would be either 2M* or 3M.
-Howl (2): Is a psuedo-Sharpen that is stackable with the existing skill. Probably in-line with +3 Str* and/or +3 Ski/+10 Hit* (Ski -or- Hit just to clarify) at 2M with a cost of 5*-10 FP for a total of 3 turns. Another option I could see is giving the skill a target (4-range) and have them suffer (-3 Ski and-10 Evade) with the FP cost and turn duration remaining the same.
Although this would be less fun than the first mechanic for Howl I've suggested I think it's still somewhat a worthwhile mention.
-Wolf's Blood or Pack Mentality (Racial Innate): In a party the size of three or greater (or 2+ if both are Lupine), Lupines gather a small boost to Hit, Evade and Critical hit (a flat +2 or more per party member?). This effect is doubled (to a max of +15) for each party member that is Lupine.
EDIT: Lone Wolf: (Scaled SAN/10) rounded down to the nearest whole number being a bonus to Defense and Resistance (at a cap of 5 - I figured this would be less OP overall than straight out Damage Reduct due to Diminishing Returns). Would only be applicable as a soloist.
==============================================================================================
* = This denotes what I would prefer to see with each skill suggestion. I am more-than-fine with feedback and opinions (so long as they're constructive and help progress this thread) on how to change these and will probably be posting updates in another iteration if this thread doesn't completely die off before a conclusion is settled on.
EDIT: Small edits made, one added. Although I'm fine with any getting through at any iteration... I would probably go with Wild Hunt, Lone Wolf or Wolf's Blood/Pack Mentality.
Also Known As:
Exxy Izzy
Exxy Izzy