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A winter wonder land. (With monsters)
#7
Updating without feedback :| So expect something to be horrid.

New Dungeon: Mountain, this BDP is covered in snow and ice with stairs going up instead of down.

Frostheart race type: Creatures infused with cold, they have 50% ice resistance and 50% fire weakness. Frostheart creatures do not break ice tiles when they pass over them.

Boss: Snow Cap
A Snow Cap is an enormous tortoise with dark blue skin and a substantial shell made of thick ice. They roam the peaks of mountains and attack anything that enters it's territory.
Kneel: The Snow Cap bows and uses its shell to protect itself, reducing damage by 10+X% where X is equal to it's level for 3 turns. AI priority to maintain this buff, similarly to Legume action priority.
Glacial Splinter: A powerful stomp breaks up the ice and causes it to jut up in places. 3 Ice points appear at random within 5 range circle and ice tiles appear within a 2 range circle of the ice points. Standing where an ice point forms deals 200% Ice ATK physical damage.
Cold World: The Snow Cap leaves a trail of snow and ice in it's wake. Ice tiles form in adjacent tiles while moving.
Ice-Cold Shell: The Snow Cap's shell inflicts Frost on attackers within 1 range for 2 rounds. When a creature inflicted with Frost takes physical damage, the ice breaks and deals bonus 50% Ice ATK magic damage and inflicts Frostbite level X where X is equal to Snow Cap's level for 2 rounds.
Deep Freeze: Ice tiles and points created by the Snow Cap last for Level/10+1 rounds.

Mobs

Frostbite Spider, a fast and physically tough mob. These vicious creatures rush down their prey and attempt to kill it as quickly as possible
-Blood Chill: Inflict -1 movement and take 10% more Ice damage for two rounds. Stacks up to three times. Duration is refreshed when applied.
-Accel
Rime-blue Wyrm, a fast, flying reptile with two wings and two arms. It prefers to keep distance with it's prey, killing them slowly and safely to later eat at it's leisure.
-Snowfall: This unit leaves ice tiles where it moves.
-Miu
-Famiuga
-Expanding Ice. Used every three rounds if able.
Goliath, a hulking humanoid looking like a yeti and is the apex back-handing predator in the wild.
-Heavy Hitter: On hit, knocks the target back one tile.
-Terrifying Toughness: Inflicts Hesitation level 30 when dealt less than 30 damage.
Visage, a small spirit that haunts the mountain passes and hunts for travelers to curse and beset with evil spirits. While it is frail and cowardly, it uses minions and curses to protect itself. AI prioritizes maintaining range from enemies.
-Summon Icicles: Creates a tough and moderately dangerous flying ice crystal that casts Libegrande and has a 3 range basic attack that deals ice magic damage. Visages prioritize this spell if there are less than two Icicles on the field.
-Coldsnap: A curse, 3 range. Inflicts the target with a curse for 5 rounds that amplifies ice damage taken by 50% and causes them to create a 2 range circle of ice tiles on round start. These ice tiles are not 'friendly' tiles.
-Black Hail Storm: Rank B Invocation. Deals 70% Ice ATK and 70% Darkness ATK magic damage to all enemies and has a 10% chance to spawn an ice point on every tile. Ice points create ice tiles within 3 range. Ice points spawned on enemy tiles causes them to take 150% Ice ATK physical damage. AI checks each turn if Black Hail Storm has been cast. If it has been cast, it will cast it again if able. Once cast 3 times (and properly invoked), the AI no longer prioritizes Black Hail Storm.
Please don't lynch me, I'm too young!
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