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Extremely healthy fodder
#24
My most recent run was a battleaxe using zeran with overall decent guile, 30 guile, high strength, high skill, berserker shell, so they crit quite often in PvE, and did a lot of damage compared to most other melee classes, about anywhere from 100-200 per swing, depending on the monster that was hit, this went at a decent speed but I felt like the monsters overwhelmed me at some points, when there was 3 or 4 around, this made fighting spacials and barghests a living nightmare, almost assured death if they grouped, which they usually do, to the point where I'd avoid encountering them completely.

That's about the only equipment setup I can say I've run lately 1-60, however I have a bit of an idea here.

You know the 'monster hunter' trait? Well I always pick that up on my melee classes when running through, how about increasing it from 15% to 30%, and also making it apply to all damage sources instead of just melee?

Because Melee is comparable to magic now that charge mind doesn't really partially ignore RES anymore, also the monster hunter really helped I find with really high crit damage (more damage equals more amplification!)

I believe this could be a way to get around the issues that come at hand without lowering HP numbers, if that is still asking a bit too much.
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