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Extremely healthy fodder
#26
"Neus" Wrote:Are you complaining about not being able to drop a monster of the same level in one hit? Granted it has a weakness to the damage type you're hitting it with but I can't imagine it takes more than two swings to bring them down, which you can easily accomplish in a single round.

Also, no one's really mentioning what their equipment setup is, nor what traits they have.

I think I failed to adequeately communicate my point. Let me try again.

This character is hilariously over-specialized for beast hunting (Specifically, trying to speed grind to LE again for a destiny, and the most efficient thing I had for that was this narcus) and does well over 2-3x what an average non-min/maxed character would do. This character has a weapon far beyond what would normally be available to a newer character of the same level, hitting for 50% bonus damage because of the weakness, with a powerful gimmick (returning damage + increasing that damage by an additional 50% because fire weaknesses.) It's not an exaggeration to say they deal more than double damage against beasts compared to your average non LE'd non specialized character. And that's what this was about: A character without LEs and good gear under their belt.

So. Imagine doing less than half that; say an 11 power weapon and 30 in your stat it scales on. Beasts gank with Calling, also getting a nice strength boost from their Black Roar. Takes maybe four turns to drop one beast (rounding because of the -30 hit from fear; you're likely to miss on occasion unless you're drowning in hit bonuses) You have maybe 300-500 HP, and, most likely, taking 50-70 per beast depending on defenses, taking an extra hit in the event of a critical, and there's three beasts. Odds of survival: ha.

"Oh, just party up!" Due to the fact that it's a small community, it's not always possible to find people in your level range. And I get that it's an event thing and that they're not supposed to be terribly easy. It's that Goblin-type enemies aren't the most threatening of the bunch and they're the only other enemy type that this character gets that fire damage against. Beasts also aren't the most threatening, but they're at least in the upper echelons.

Now, I personally have no complaints with the way things presently are. But I've seen a lot of "wait wait WHAT" moments, such as a level 17 boss having over 600 HP, and I at least get why people are concerned.
*loud burp*
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