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An invitation to the half-terlife
#1
Ghost as a class is simply put, very solid, after forming some opinions from members of the community, a few people though most of the skills were solid, except for the staple of Ghost itself, ether invitation.

Ether invitation, a staple desperation attack for ghosts, to be used in the most dire of situations due to the nature of it's scaling, and was abused in the past by just stacking HP to deal very large chunks of damage, reliably, thus a cap was added, and wasn't really changed much since then.

Now, Ether Invitation's damage isn't so good compared to everything else now, and while a simple cap increase could be introduced, I don't think this would be healthy due to past issues with HP stacking, so I was going over a few things and thought up something to make this skill staple again amongst ghost as a whole.

Ether Invitation:
remains as a basic attack
keeps claret call as a requirement to use, it also places unmarkable when used.
missing flat missing HP damage is removed entirely.
damage cap is removed, and it's damage is increased by critical hits once again.
Now uses your regular basic attack damage, and that damage is increased by 1% for every 1% of your missing HP. (200% of your basic attack damage at 1% HP, this can be increased by your critical damage as well)

I think this to be fair mostly because it doesn't give a tank ghost 'more EIs' and gives frail ghosts a reason to take this skill.
[Image: zo2BdSr.pngp]
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